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- Star Fighter (itch) (rd124p77) Mac Osaka
- Star Fighter (itch) (rd124p77) Mac Oscar
- Star Fighter (itch) (rd124p77) Mac Ost
- Star Fighter (itch) (rd124p77) Mac Os -
A downloadable game
Star Fighter (itch) (rd124p77) Mac Osaka
Inspired by the best generation of video games Starfighter 77 is a nostalgia fueled love letter to the arcade games of the early 80's.
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LEGO set database: Star Wars MicroFighters. Site Statistics. There are 17,734 items in the Brickset database.; Brickset members have written 37,240 set reviews.; 10,122 members have logged in in the last 24 hours, 21,072 in the last 7 days, 34,771 in the last month.; 520 people have joined this week. There are now 231,650 members.; Between us we own 29,313,067 sets worth at least US. SteelSeries is a leading manufacturer of gaming peripherals and accessories, including headsets, keyboards, mice, and mousepads.
Status | Released |
Release date | Nov 19, 2019 |
Author | papptimus |
Genre | Shooter |
Made with | GameMaker: Studio, Bfxr, Adobe Photoshop |
Tags | 2D, Arcade, atari, Pixel Art, Retro, Shoot 'Em Up, Singleplayer, Space, Top down shooter |
License | Artistic License 2.0 |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Joystick |
Accessibility | High-contrast |
Links | Community |
Download
Click download now to get access to the following files:
Star Fighter (itch) (rd124p77) Mac Oscar
Development log
- Halloween Sale 75% 0ff!Oct 27, 2020
- Patreon page launchedSep 13, 2020
- New update coming soon!Jun 10, 2020
- Retro Indie Pixels Podcast!Nov 30, 2019
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Where is the game manual located? Is it in the same zip file as the game itself?
The Manual is in the zip file, but also available from the download section,.
When I start this game, I get two screens superimposed over each other. Then I press Esc to get out of the game, and it locks up my computer, and I have to do a hard reset. I have Windows 7 64-bit. Anyone else having this problem?
Windows 7 might not like the way I do the scanline effect. Does it still crash if you disable scanlines (F1) before exiting? Also which version are you using?
Yes, disabling scan lines fixed both problems. I am using version 1.1
I just uploaded a new version further optimized for Win7 let me know if this fixes the issue.
Star Fighter (itch) (rd124p77) Mac Ost
Game looks great! But I am having a problem with controls. I am using a 2600-daptor with a Atari joystick. I can get horizontal movement and firing, but no vertical movement. Also the keyboard controls respond in the same way. Horizontal movement and firing work, but no vertical.
Thanks for bringing this to my attention, I'll look into the issue. I tested the controls using a Mayflash adapter. What adapter were you using and did you try the keyboard while the adapter was still connected?
The adapter is called the '2600-daptor' http://www.2600-daptor.com/.
I just tried it without the adapter plugged in and the keyboard controls started to work. So there must be a conflict with the 2600-daptor.
Thanks for the quick response. Discord.exe mac os.
I just released an update. Please let me know if this fixed the issuse with the 2600-daptor.
Works Great! Thanks for the update. But above all thanks for Starfighter 77!
hi nice work but couldn't get it running on windows 7. Any suggestions? cheers
I just released an update. Please let me know if you are able to run the game on Windows 7.
Do you have a working version for MAC? Or can you recommend an emulator in which this will run?
Unfortunately I don't have the license to publish to Mac OS. But I did find an article that might be useful.
www.howtogeek.com/187359/5-ways-to-run-windows-software-on-a-mac/amp/
Star Fighter (itch) (rd124p77) Mac Os -
**note that I've never actually tried to emulate Windows software on a Mac before.
When you say a license to publish, do you mean you don't have a Mac to write it on? You don't need a license to write software for the Macintosh, just a mac :-)
I meant that I don't have the Mac export module for Gamemaker:Studio(1), Apple developer account/certificates or a Mac to test and develop the game on. 'License' just seemed an easier way to say it. It's a good point thought, I need to look into ways to make the game more accessible.
Sorry, I didn't understand you were using Gamemaker:Studio, thought you just coded it in C/C++.
Anyone get this to run a mac and confirm it works?
Just did a facebook live video for the game